House of Knowledge,  More GoJelly!,  Serious Game,  Workshop

More GoJelly! A Serious Game!

In January 2020, we were awarded 1 million NOK for a coordiantion and support action for the Horizon2020 project GoJelly! The aim of this extra funding was to enhance the Norwegian participation in EU projects – and bring in more Norwegian partners. Our pitch was among others that we wanted to develop a board game – a Serious Game – for data gathering on perceptions of sustainable development goals within the context of jellyfish blooms and microplastic marine pollution.

To gain further insights into the key challenges pertaining to these issues we wanted to use Serious Games as an iterative methodology and focus on integrating youth as players of the game. The objective was to obtain qualitative data in an informal gaming session on what constitutes as possible obstructive factors that could either prevent or complicate mitigation and adaptation to the effects of both jellyfish and microplastics, and the governance of either, from a future generation’s perspective. Our pitch was that this would also add insight regarding how future generations consider they could be affected by these issues, including both positive and negative externalities. We also wanted to frame the game towards weighing sustainable development goals under different scenarios.

Then came Covid-19 and all our good intentions went into us social distancing in home offices – and our plans for workshops with future generations seemed so far off and unrealistic.

Until suddenly, the government informed that restrictions would be lifted for the summer of 2020 and my colleague Magnus Hakvåg at House of Knowledge – the game developer – met by chance at the park, where we were taking our kids for the day. While pushing our kids on the swings, we came up with a plan of action for developing the game (by phone) and having a workshop with senior high school students at the only place where we were allowed to have these meetings now – the SINTEF headquarters in Trondheim.

The students came, and House of Knowledge came, the game boards were printed (and delivered 20 minutes before the workshop) – and the iPads were set, Surveymonkey programmed – and amazingly enough – it all went smoothly! Stay tuned for more information about a publication! In the mean time – follow House of Knowledge on LinkedIn!

Still two more places to hold workshops – one in Tromsø and one in Bergen. We might just still have time!

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